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Damage Control
Damage Control was my second group project for games. It was an Unreal Engine Mod, using Unreals interface, while all 3D assets were built by the team. The game didn't use any maps except for Diffuse-, Specular-, Alpha- and Glowmaps.
I modelled and textured the green main character, his weapon and textured environment objects.
Again, a few of the assets shown below weren't built or textured by me, especially walls and floors.
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