3D Art Resume


Monkey Island 3 Fan Art Environment

Fan art based on the entrance of the Voodoo Lady's boat house on Plunder Island. Consists of ~13 000 Triangles.
Textures: 2k Alpha map and a 2k Diffuse map. Rendered with Marmoset 2.

Misc
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Misc


Kao's Mask

Kao's Mask was my third group game project and I was mainly responsible for texturing environment assets and modelling some objects. Of course not all of the objects shown in the two screenshots below are my work.
I made some wall ornaments, the plants and pillars.

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Misc
Misc


Above:
Huge pillars made for Kao's Mask. It was filling a whole room and the player could walk within it's tunnels
and on top of it.

Below:
Environment models I textured for Kao's Mask. I also modelled all of them except for pedestal of the top right model.

Misc






Lowpoly Study

Personal study using Diffuse- and Specularmap only. The bust was built as a lowpoly in 3ds Max and no highpoly sculpt was used. It consists of ~ 3600 triangles and uses 1024x1024 px textures. Projection Mapping was used for texturing.

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Misc



The Gift

Female and cat built for a small university project.

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Misc




Damage Control

Damage Control was my second group project for games. It was an Unreal Engine Mod, using Unreals interface, while all 3D assets were built by the team. The game didn't use any maps except for Diffuse-, Specular-, Alpha- and Glowmaps.
I modelled and textured the green main character, his weapon and textured environment objects.
Again, a few of the assets shown below weren't built or textured by me, especially walls and floors.

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